[PATCH v11 0/4] MR566: shell32: Implement SHBindToFolderIDListParent.
by Mohamad Al-Jaf (@maljaf) 25 Apr '23
by Mohamad Al-Jaf (@maljaf) 25 Apr '23
25 Apr '23
4
7
[PATCH v7 0/13] MR148: vkd3d-shader/hlsl: Support semantics for array types.
by Francisco Casas (@fcasas) 24 Apr '23
by Francisco Casas (@fcasas) 24 Apr '23
24 Apr '23
2
15
[PATCH v2 0/4] MR2695: wine{alsa,coreaudio,oss,pulse}: Use dedicated macros to call interface functions.
by Davide Beatrici (@davidebeatrici) 24 Apr '23
by Davide Beatrici (@davidebeatrici) 24 Apr '23
24 Apr '23
3
5
Re: [PATCH v3 0/2] MR2674: d3d10: Use the vkd3d-shader DXBC API. - approved
by Alexandre Julliard (@julliard) 24 Apr '23
by Alexandre Julliard (@julliard) 24 Apr '23
24 Apr '23
1
0
Re: [PATCH v2 0/1] MR2696: ntdll: Avoid integer overflow in block_get_subheap(). - approved
by Alexandre Julliard (@julliard) 24 Apr '23
by Alexandre Julliard (@julliard) 24 Apr '23
24 Apr '23
1
0
Re: [PATCH v2 0/1] MR2686: ntdll: Mind LFH pending blocks in RtlDestroyHeap(). - approved
by Alexandre Julliard (@julliard) 24 Apr '23
by Alexandre Julliard (@julliard) 24 Apr '23
24 Apr '23
1
0
Re: [PATCH v3 0/1] MR1950: widl: Initialize __frame to a default value (Coverity) - approved
by Alexandre Julliard (@julliard) 24 Apr '23
by Alexandre Julliard (@julliard) 24 Apr '23
24 Apr '23
1
0
Re: [PATCH v6 0/2] MR2618: ntdll: Increment offset by len in build_clr_surrogate_section. - approved
by Alexandre Julliard (@julliard) 24 Apr '23
by Alexandre Julliard (@julliard) 24 Apr '23
24 Apr '23
1
0
Re: [PATCH v2 0/4] MR2694: wine{alsa,coreaudio,oss,pulse}: Implement functions to lock and unlock sessions. - approved
by Alexandre Julliard (@julliard) 24 Apr '23
by Alexandre Julliard (@julliard) 24 Apr '23
24 Apr '23
1
0
Re: [PATCH v2 0/7] MR2693: gdi32: EMF palette recording improvements. - approved
by Alexandre Julliard (@julliard) 24 Apr '23
by Alexandre Julliard (@julliard) 24 Apr '23
24 Apr '23
1
0