Re: [PATCH v7 0/2] MR157: vkd3d-shader/hlsl: Add support for any() intrinsic. - approved
by Alexandre Julliard (@julliard) 19 Apr '23
by Alexandre Julliard (@julliard) 19 Apr '23
19 Apr '23
1
0
Re: [PATCH v2 0/1] MR166: vkd3d-shader/hlsl: Fix missing extern resource names. - approved
by Alexandre Julliard (@julliard) 19 Apr '23
by Alexandre Julliard (@julliard) 19 Apr '23
19 Apr '23
1
0
Re: [PATCH v3 0/1] MR165: tests: Pop the shader runner context after processing the current section. - approved
by Alexandre Julliard (@julliard) 19 Apr '23
by Alexandre Julliard (@julliard) 19 Apr '23
19 Apr '23
1
0
Re: [PATCH v3 0/5] MR163: vkd3d: Handle null GPU addresses. - approved
by Alexandre Julliard (@julliard) 19 Apr '23
by Alexandre Julliard (@julliard) 19 Apr '23
19 Apr '23
1
0
Re: [PATCH v3 0/2] MR162: vkd3d-shader/hlsl: Handle regset names in register() and packoffset() as case-insensitive. - approved
by Alexandre Julliard (@julliard) 19 Apr '23
by Alexandre Julliard (@julliard) 19 Apr '23
19 Apr '23
1
0
Re: [PATCH v2 0/1] MR160: vkd3d-shader/spirv: Do not declare resources as multisampled if the sample count is 1. - approved
by Alexandre Julliard (@julliard) 19 Apr '23
by Alexandre Julliard (@julliard) 19 Apr '23
19 Apr '23
1
0
Re: [PATCH v5 0/1] MR158: vkd3d-shader: Consistently pass location structure by pointer. - approved
by Alexandre Julliard (@julliard) 19 Apr '23
by Alexandre Julliard (@julliard) 19 Apr '23
19 Apr '23
1
0
[PATCH v2 0/2] MR2618: ntdll: Increment offset by len in build_clr_surrogate_section.
by Alex Henrie (@alexhenrie) 19 Apr '23
by Alex Henrie (@alexhenrie) 19 Apr '23
19 Apr '23
4
9
[PATCH v3 0/4] MR2670: uiautomationcore: Implement root element retrieval and add support for cache request normalization.
by Connor McAdams (@cmcadams) 19 Apr '23
by Connor McAdams (@cmcadams) 19 Apr '23
19 Apr '23
3
7
19 Apr '23
3
9