[PATCH v2 0/1] MR2602: mfplat: Fix returned buffer length in dxgi_surface_buffer_lock().
by Paul Gofman (@gofman) 06 Apr '23
by Paul Gofman (@gofman) 06 Apr '23
06 Apr '23
3
3
[PATCH v3 0/4] MR2587: Support MF DXGI device manager in h264 decoder
by Paul Gofman (@gofman) 06 Apr '23
by Paul Gofman (@gofman) 06 Apr '23
06 Apr '23
4
7
[PATCH v3 0/5] MR2159: winegstreamer: Stride and RGB formats, part 2/2.
by Zebediah Figura (@zfigura) 06 Apr '23
by Zebediah Figura (@zfigura) 06 Apr '23
06 Apr '23
5
21
[PATCH 0/2] MR151: vkd3d-shader/hlsl: Always align section sizes.
by Zebediah Figura (@zfigura) 06 Apr '23
by Zebediah Figura (@zfigura) 06 Apr '23
06 Apr '23
3
3
06 Apr '23
5
5
[PATCH 0/4] MR147: vkd3d-shader: Refactor SPIR-V compilation a bit.
by Zebediah Figura (@zfigura) 06 Apr '23
by Zebediah Figura (@zfigura) 06 Apr '23
06 Apr '23
3
5
[PATCH 0/1] MR145: vkd3d-shader/hlsl: Treat half as float for casts.
by Nikolay Sivov (@nsivov) 06 Apr '23
by Nikolay Sivov (@nsivov) 06 Apr '23
06 Apr '23
6
5
[PATCH 0/1] MR139: vkd3d-shader/hlsl: Add support for ternary operator.
by Nikolay Sivov (@nsivov) 06 Apr '23
by Nikolay Sivov (@nsivov) 06 Apr '23
06 Apr '23
5
4
[PATCH 0/3] MR138: hlsl: Introduce some hlsl_block helpers.
by Zebediah Figura (@zfigura) 06 Apr '23
by Zebediah Figura (@zfigura) 06 Apr '23
06 Apr '23
4
5
[PATCH v2 0/1] MR150: vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
by Nikolay Sivov (@nsivov) 06 Apr '23
by Nikolay Sivov (@nsivov) 06 Apr '23
06 Apr '23
2
2