Re: [PATCH v2 0/1] MR2911: po: Update Dutch translation. - approved
by Alexandre Julliard (@julliard) 26 May '23
by Alexandre Julliard (@julliard) 26 May '23
26 May '23
1
0
Re: [PATCH v4 0/1] MR212: vkd3d-shader/spirv: Always terminate main block. - approved
by Alexandre Julliard (@julliard) 26 May '23
by Alexandre Julliard (@julliard) 26 May '23
26 May '23
1
0
Re: [PATCH v2 0/5] MR210: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 6. - approved
by Alexandre Julliard (@julliard) 26 May '23
by Alexandre Julliard (@julliard) 26 May '23
26 May '23
1
0
Re: [PATCH v2 0/1] MR214: vkd3d: Avoid redundantly initialising "descriptors" in d3d12_desc_flush_vk_heap_updates_locked(). - approved
by Alexandre Julliard (@julliard) 26 May '23
by Alexandre Julliard (@julliard) 26 May '23
26 May '23
1
0
Re: [PATCH v2 0/13] MR213: vkd3d-shader: Set or use the register index count everywhere it is applicable. - approved
by Alexandre Julliard (@julliard) 26 May '23
by Alexandre Julliard (@julliard) 26 May '23
26 May '23
1
0
Re: [PATCH v3 0/1] MR2865: gdiplus: Handle Windows style newline.
by Esme Povirk (@madewokherd) 26 May '23
by Esme Povirk (@madewokherd) 26 May '23
26 May '23
1
0
[PATCH v6 0/6] MR206: vkd3d-shader/hlsl: Implement SampleCmp() method.
by Nikolay Sivov (@nsivov) 26 May '23
by Nikolay Sivov (@nsivov) 26 May '23
26 May '23
2
6
[PATCH 0/1] MR2917: d2d1: Improve resource properties check when creating a bitmap.
by Nikolay Sivov (@nsivov) 26 May '23
by Nikolay Sivov (@nsivov) 26 May '23
26 May '23
2
1
[PATCH v6 0/5] MR2870: gdiplus: Support playing back pen custom end line cap.
by Zhiyi Zhang (@zhiyi) 26 May '23
by Zhiyi Zhang (@zhiyi) 26 May '23
26 May '23
3
6
[PATCH v14 0/1] MR189: tests: Add a test for arrays with an expression as the index.
by Ethan Lee (@flibitijibibo) 26 May '23
by Ethan Lee (@flibitijibibo) 26 May '23
26 May '23
3
3