[PATCH v2 0/1] MR212: vkd3d-shader/spirv: Always terminate main block.
by Jan Sikorski (@jsikorski) 26 May '23
by Jan Sikorski (@jsikorski) 26 May '23
26 May '23
2
1
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[PATCH 0/9] MR2912: win32u: Use syscall interface for all ntgdi functions.
by Jacek Caban (@jacek) 26 May '23
by Jacek Caban (@jacek) 26 May '23
26 May '23
3
10
26 May '23
2
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Re: [PATCH v13 0/1] MR189: tests: Add a test for arrays with an expression as the index.
by Henri Verbeet (@hverbeet) 26 May '23
by Henri Verbeet (@hverbeet) 26 May '23
26 May '23
1
0
[PATCH 0/13] MR213: vkd3d-shader: Set or use the register index count everywhere it is applicable.
by Conor McCarthy (@cmccarthy) 26 May '23
by Conor McCarthy (@cmccarthy) 26 May '23
26 May '23
3
14
Re: [PATCH v2 0/1] MR2814: ntdll: calling virtual_free_teb when thread exit - closed
by Alexandre Julliard (@julliard) 26 May '23
by Alexandre Julliard (@julliard) 26 May '23
26 May '23
1
0
Re: [PATCH v2 0/1] MR2814: ntdll: calling virtual_free_teb when thread exit
by Alexandre Julliard (@julliard) 26 May '23
by Alexandre Julliard (@julliard) 26 May '23
26 May '23
1
0
26 May '23
2
1
26 May '23
2
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