3
7
[PATCH 0/2] MR255: vkd3d-shader: Scan for the maximum temporary register in d3dbc and emit a spirv temp array accordingly.
by Zebediah Figura (@zfigura) 28 Jun '23
by Zebediah Figura (@zfigura) 28 Jun '23
28 Jun '23
4
7
[PATCH v2 0/1] MR217: include: Use WIN32_LEAN_AND_MEAN to exlude non-required headers
by Alistair Leslie-Hughes (@alesliehughes) 28 Jun '23
by Alistair Leslie-Hughes (@alesliehughes) 28 Jun '23
28 Jun '23
3
6
[PATCH v6 0/1] MR125: vkd3d: Print the thread id in trace messages.
by Conor McCarthy (@cmccarthy) 28 Jun '23
by Conor McCarthy (@cmccarthy) 28 Jun '23
28 Jun '23
3
2
Re: [PATCH v17 0/5] MR44: vkd3d-shader/dxil: Read and validate DXIL bitcode blocks. - approved
by Henri Verbeet (@hverbeet) 28 Jun '23
by Henri Verbeet (@hverbeet) 28 Jun '23
28 Jun '23
1
0
[PATCH 0/3] MR251: vkd3d: Fix a few resource leaks here and there
by Giovanni Mascellani (@giomasce) 28 Jun '23
by Giovanni Mascellani (@giomasce) 28 Jun '23
28 Jun '23
4
5
[PATCH v2 0/1] MR248: tests: Move HLSL tests to a subdirectory.
by Zebediah Figura (@zfigura) 28 Jun '23
by Zebediah Figura (@zfigura) 28 Jun '23
28 Jun '23
3
3
[PATCH v2 0/1] MR233: vkd3d-shader: Unify static string arrays initialization pattern.
by Nikolay Sivov (@nsivov) 28 Jun '23
by Nikolay Sivov (@nsivov) 28 Jun '23
28 Jun '23
3
2
[PATCH v5 0/5] MR230: hlsl: Replace bare list pointers with hlsl_block, part 1.
by Zebediah Figura (@zfigura) 28 Jun '23
by Zebediah Figura (@zfigura) 28 Jun '23
28 Jun '23
3
7
[PATCH v5 0/1] MR125: vkd3d: Print the thread id in trace messages.
by Conor McCarthy (@cmccarthy) 28 Jun '23
by Conor McCarthy (@cmccarthy) 28 Jun '23
28 Jun '23
4
3