[PATCH 0/2] MR482: advapi32/tests: Test kernel object security with the primary token as well.
by Jinoh Kang (@iamahuman) 08 Nov '24
by Jinoh Kang (@iamahuman) 08 Nov '24
08 Nov '24
2
3
[PATCH 0/1] MR474: server: Default the token owner to the token user.
by Jinoh Kang (@iamahuman) 08 Nov '24
by Jinoh Kang (@iamahuman) 08 Nov '24
08 Nov '24
2
3
[PATCH v19 0/11] MR1180: Make all kernel callbacks go through user32
by Torge Matthies (@tmatthies) 06 Nov '24
by Torge Matthies (@tmatthies) 06 Nov '24
06 Nov '24
3
14
[PATCH v2 0/1] MR2657: d3d9/tests: test table fog z vs rhw with shaders, depth bias, oDepth..
by Aleksey Komarov (@q4a) 08 Aug '24
by Aleksey Komarov (@q4a) 08 Aug '24
08 Aug '24
8
17
[PATCH 0/1] MR3047: ntdll: hook mmap for force allocate low 32-bit memory on wow64
by Fan WenJie (@fanwenjie) 26 Jul '24
by Fan WenJie (@fanwenjie) 26 Jul '24
26 Jul '24
5
5
[PATCH v4 0/2] MR2120: user32: Post WM_INPUT_DEVICE_CHANGE when registering for notifications
by Evan Tang (@etang-cw) 28 May '24
by Evan Tang (@etang-cw) 28 May '24
28 May '24
3
4
[PATCH 0/2] MR2404: ddraw: Two improvements for Prince of Persia 3D.
by Zebediah Figura (@zfigura) 28 May '24
by Zebediah Figura (@zfigura) 28 May '24
28 May '24
6
15
[PATCH 0/3] MR3193: winegstreamer: Make wg_parser be able to output compressed samples.
by Ziqing Hui (@zhui) 28 May '24
by Ziqing Hui (@zhui) 28 May '24
28 May '24
5
13
[PATCH v21 0/4] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) 28 May '24
by Steve Schnepp (@steveschnepp) 28 May '24
28 May '24
2
6
[PATCH v2 0/4] MR2000: ws2_32/tests: Try to disable firewall before testing with any addr.
by Jinoh Kang (@iamahuman) 19 Mar '24
by Jinoh Kang (@iamahuman) 19 Mar '24
19 Mar '24
5
8