01 Dec '23
4
8
24 Nov '23
3
14
[PATCH 0/1] MR1995: ntoskrnl.exe: Update version resource.
by Etaash Mathamsetty (@etaash.mathamsetty) 09 Nov '23
by Etaash Mathamsetty (@etaash.mathamsetty) 09 Nov '23
09 Nov '23
4
7
[PATCH v2 0/1] MR234: vkd3d-shader/hlsl: Partially implement Load() for the Buffer object.
by Nikolay Sivov (@nsivov) 07 Nov '23
by Nikolay Sivov (@nsivov) 07 Nov '23
07 Nov '23
5
5
[PATCH 0/2] MR3067: mf: Shutdown handling of activate objects in session.
by Bernhard Kölbl 27 Oct '23
by Bernhard Kölbl 27 Oct '23
27 Oct '23
3
11
[PATCH v3 0/2] MR2383: shell32: Avoid stack corruption caused by long URLs
by Stefan Rentsch (@restet) 22 Oct '23
by Stefan Rentsch (@restet) 22 Oct '23
22 Oct '23
3
5
20 Oct '23
2
9
[PATCH 0/4] MR229: vkd3d-shader/hlsl: Support non-constant offset dereferences, part 2
by Francisco Casas (@fcasas) 06 Oct '23
by Francisco Casas (@fcasas) 06 Oct '23
06 Oct '23
6
27
[PATCH v3 0/8] MR1684: d3d10/effect: Further improvements to expressions support.
by Nikolay Sivov (@nsivov) 04 Oct '23
by Nikolay Sivov (@nsivov) 04 Oct '23
04 Oct '23
3
14
[PATCH 0/1] MR3025: include: Add missing interfaces in wia_lh.idl
by Biswapriyo Nath (@Biswa96) 02 Oct '23
by Biswapriyo Nath (@Biswa96) 02 Oct '23
02 Oct '23
3
5