[PATCH v4 0/8] MR3050: msvcrt: Switch to using snames for create_locinfo.
by Victor Hermann Chiletto (@vitorhnn) 09 Jul '23
by Victor Hermann Chiletto (@vitorhnn) 09 Jul '23
09 Jul '23
3
13
[PATCH v2 0/4] MR585: Improve is_gecko_path() for handling non-ASCII characters.
by Jactry Zeng (@jactry) 08 Jul '23
by Jactry Zeng (@jactry) 08 Jul '23
08 Jul '23
4
6
[PATCH v3 0/2] MR225: vkd3d-shader/tpf: Read complete swizzle/mask info from parameter tokens.
by Conor McCarthy (@cmccarthy) 07 Jul '23
by Conor McCarthy (@cmccarthy) 07 Jul '23
07 Jul '23
4
9
[PATCH 0/1] MR3058: kerberos: Avoid potentially uninitialized variable (clang-scan)
by Fabian Maurer (@DarkShadow44) 06 Jul '23
by Fabian Maurer (@DarkShadow44) 06 Jul '23
06 Jul '23
4
4
[PATCH v4 0/2] MR1153: winex11.drv: Correctly handle clipping for fullscreen windows.
by Gabriel Ivăncescu 05 Jul '23
by Gabriel Ivăncescu 05 Jul '23
05 Jul '23
2
6
[PATCH 0/21] MR221: Draft: vkd3d: Implement tiled resources
by Conor McCarthy (@cmccarthy) 05 Jul '23
by Conor McCarthy (@cmccarthy) 05 Jul '23
05 Jul '23
2
22
05 Jul '23
3
11
[PATCH v4 0/3] MR245: vkd3d-shader/hlsl: Add support for 'break' and 'continue' jumps in loops.
by Nikolay Sivov (@nsivov) 05 Jul '23
by Nikolay Sivov (@nsivov) 05 Jul '23
05 Jul '23
4
28
05 Jul '23
4
12
[PATCH 0/6] MR3204: ole/com Remove DECLSPEC_HIDDEN macro.
by Alistair Leslie-Hughes (@alesliehughes) 05 Jul '23
by Alistair Leslie-Hughes (@alesliehughes) 05 Jul '23
05 Jul '23
4
9