[PATCH 0/2] MR3372: ole32: Leave the RunningObjectTable Critical Section before unmarshalling object stream
by Lorenzo Ferrillo (@llde) 10 Sep '23
by Lorenzo Ferrillo (@llde) 10 Sep '23
10 Sep '23
4
6
[PATCH 0/1] MR3151: widl: Prevent infinite loop when structure contains array of itself
by Fabian Maurer (@DarkShadow44) 09 Sep '23
by Fabian Maurer (@DarkShadow44) 09 Sep '23
09 Sep '23
3
6
[PATCH v3 0/1] MR3382: winebuild: Zero space between Wine signature and PE header in "builtin" files.
by Konstantin Demin (@rockdrilla) 08 Sep '23
by Konstantin Demin (@rockdrilla) 08 Sep '23
08 Sep '23
3
8
[PATCH 0/1] MR3535: ntdll: Take LARGE_ADDRESS_AWARE into account for userspace allocation limits.
by Billy Laws (@bylaws) 08 Sep '23
by Billy Laws (@bylaws) 08 Sep '23
08 Sep '23
3
3
[PATCH v7 0/3] MR268: vkd3d-shader/hlsl: Handle vector arguments in fmod().
by Nikolay Sivov (@nsivov) 06 Sep '23
by Nikolay Sivov (@nsivov) 06 Sep '23
06 Sep '23
5
13
[PATCH 0/2] MR3623: comctl32/edit: Don't use WM_TIMER to update caret position.
by Zhiyi Zhang (@zhiyi) 06 Sep '23
by Zhiyi Zhang (@zhiyi) 06 Sep '23
06 Sep '23
3
3
[PATCH 0/5] MR3686: winewayland.drv: part 6: Handle wl_pointer (mouse) events.
by Alexandros Frantzis (@afrantzis) 06 Sep '23
by Alexandros Frantzis (@afrantzis) 06 Sep '23
06 Sep '23
5
34
[PATCH v3 0/10] MR3211: wined3d: Don't force going through a texture when downloading from renderbuffers.
by Matteo Bruni (@Mystral) 06 Sep '23
by Matteo Bruni (@Mystral) 06 Sep '23
06 Sep '23
3
17
[PATCH v4 0/3] MR3312: programs/start: Allow Ctrl-C to terminate GUI applications (/exec mode).
by eric pouech (@epo) 06 Sep '23
by eric pouech (@epo) 06 Sep '23
06 Sep '23
3
6
[PATCH v2 0/1] MR3680: d3d9/tests: Wait longer in test_occlusion_query for software renderers.
by Stefan Dösinger 05 Sep '23
by Stefan Dösinger 05 Sep '23
05 Sep '23
4
4