03 Aug '23
1
0
Re: [PATCH v6 0/3] MR3472: secur32: Convert "Negotiate" to an LSA package. - approved
by Alexandre Julliard (@julliard) 03 Aug '23
by Alexandre Julliard (@julliard) 03 Aug '23
03 Aug '23
1
0
Re: [PATCH v3 0/1] MR3491: winegstreamer: Leave media source critical section before unlocking workqueue. - approved
by Alexandre Julliard (@julliard) 03 Aug '23
by Alexandre Julliard (@julliard) 03 Aug '23
03 Aug '23
1
0
Re: [PATCH v2 0/2] MR3476: quartz: Fix some memory leaks - approved
by Alexandre Julliard (@julliard) 03 Aug '23
by Alexandre Julliard (@julliard) 03 Aug '23
03 Aug '23
1
0
Re: [PATCH v2 0/2] MR3493: qcap/audiorecord: Enumerate the currently set media type first. - approved
by Alexandre Julliard (@julliard) 03 Aug '23
by Alexandre Julliard (@julliard) 03 Aug '23
03 Aug '23
1
0
Re: [PATCH v2 0/1] MR3485: msxml3/tests: Use wide strings to generate BSTRs in schema.c. - approved
by Alexandre Julliard (@julliard) 03 Aug '23
by Alexandre Julliard (@julliard) 03 Aug '23
03 Aug '23
1
0
Re: [PATCH v3 0/3] MR3483: d2d1/tests: Add some more tests for effect shader loading. - approved
by Alexandre Julliard (@julliard) 03 Aug '23
by Alexandre Julliard (@julliard) 03 Aug '23
03 Aug '23
1
0
Re: [PATCH v2 0/1] MR3486: wow64: Correct a reversed strcpy in wow64_NtQuerySystemInformation(SystemModuleInformation). - approved
by Alexandre Julliard (@julliard) 03 Aug '23
by Alexandre Julliard (@julliard) 03 Aug '23
03 Aug '23
1
0
Re: [PATCH v2 0/1] MR3480: graphicscapture: Trim default debug channel. - approved
by Alexandre Julliard (@julliard) 03 Aug '23
by Alexandre Julliard (@julliard) 03 Aug '23
03 Aug '23
1
0
Re: [PATCH v9 0/5] MR280: vkd3d-shader: sm1 semantic matching. - approved
by Alexandre Julliard (@julliard) 03 Aug '23
by Alexandre Julliard (@julliard) 03 Aug '23
03 Aug '23
1
0