[PATCH v3 0/9] MR3953: dmusic: Implement SF2 collection parsing and load unix default-GM.sf2 for system gm.dls.
by Rémi Bernon 26 Sep '23
by Rémi Bernon 26 Sep '23
26 Sep '23
1
11
[PATCH v4 0/3] MR345: vkd3d-shader/dxil: Fix a couple of issues.
by Conor McCarthy (@cmccarthy) 26 Sep '23
by Conor McCarthy (@cmccarthy) 26 Sep '23
26 Sep '23
4
10
[PATCH v15 0/7] MR346: Draft: tests/shader-runner: Test DXIL shaders.
by Conor McCarthy (@cmccarthy) 26 Sep '23
by Conor McCarthy (@cmccarthy) 26 Sep '23
26 Sep '23
2
7
[PATCH v14 0/7] MR346: Draft: tests/shader-runner: Test DXIL shaders.
by Conor McCarthy (@cmccarthy) 26 Sep '23
by Conor McCarthy (@cmccarthy) 26 Sep '23
26 Sep '23
3
9
[PATCH v13 0/8] MR346: Draft: tests/shader-runner: Test DXIL shaders.
by Conor McCarthy (@cmccarthy) 26 Sep '23
by Conor McCarthy (@cmccarthy) 26 Sep '23
26 Sep '23
2
9
[PATCH v12 0/8] MR346: Draft: tests/shader-runner: Test DXIL shaders.
by Conor McCarthy (@cmccarthy) 26 Sep '23
by Conor McCarthy (@cmccarthy) 26 Sep '23
26 Sep '23
2
8
[PATCH v2 0/1] MR3957: d2d1: Support GUID_WICPixelFormat32bppRGB.
by Andrew Brobston (@brobston) 26 Sep '23
by Andrew Brobston (@brobston) 26 Sep '23
26 Sep '23
3
2
[PATCH 0/1] MR3957: d2d1: Support GUID_WICPixelFormat32bppRGB.
by Andrew Brobston (@brobston) 26 Sep '23
by Andrew Brobston (@brobston) 26 Sep '23
26 Sep '23
3
2
[PATCH 0/1] MR3937: d3dx9_36: Trace pointer not the object
by Alistair Leslie-Hughes (@alesliehughes) 26 Sep '23
by Alistair Leslie-Hughes (@alesliehughes) 26 Sep '23
26 Sep '23
3
3
26 Sep '23
3
2