[PATCH 0/2] MR365: vkd3d: Expose the image view usage to Vulkan.
by Giovanni Mascellani (@giomasce) 26 Sep '23
by Giovanni Mascellani (@giomasce) 26 Sep '23
26 Sep '23
3
3
[PATCH v5 0/3] MR359: ci: Build crosstests in a dedicate CI job.
by Giovanni Mascellani (@giomasce) 26 Sep '23
by Giovanni Mascellani (@giomasce) 26 Sep '23
26 Sep '23
3
4
[PATCH v9 0/15] MR319: vkd3d-shader: Introduce vkd3d_shader_register.dimension, part 1.
by Francisco Casas (@fcasas) 26 Sep '23
by Francisco Casas (@fcasas) 26 Sep '23
26 Sep '23
3
17
[PATCH v5 0/3] MR245: vkd3d-shader/hlsl: Add support for 'break' and 'continue' jumps in loops.
by Nikolay Sivov (@nsivov) 26 Sep '23
by Nikolay Sivov (@nsivov) 26 Sep '23
26 Sep '23
3
8
[PATCH v2 0/1] MR3932: d3dcompiler: Add support for matrix majority compiler flags.
by Nikolay Sivov (@nsivov) 26 Sep '23
by Nikolay Sivov (@nsivov) 26 Sep '23
26 Sep '23
3
2
[PATCH v2 0/9] MR3953: dmusic: Implement SF2 collection parsing and load unix default-GM.sf2 for system gm.dls.
by Rémi Bernon 26 Sep '23
by Rémi Bernon 26 Sep '23
26 Sep '23
1
11
[PATCH v11 0/9] MR346: Draft: tests/shader-runner: Test DXIL shaders.
by Conor McCarthy (@cmccarthy) 26 Sep '23
by Conor McCarthy (@cmccarthy) 26 Sep '23
26 Sep '23
3
12
[PATCH v3 0/1] MR3950: rtworkq: Fix leak of thread pool work items.
by Yuxuan Shui (@yshui) 26 Sep '23
by Yuxuan Shui (@yshui) 26 Sep '23
26 Sep '23
4
5
[PATCH 0/1] MR3955: mf: Avoid a double free of presentation clock timers.
by Zhiyi Zhang (@zhiyi) 26 Sep '23
by Zhiyi Zhang (@zhiyi) 26 Sep '23
26 Sep '23
3
4
[PATCH 0/1] MR366: vkd3d-shader/hlsl: Add tex2Dlod() function.
by Nikolay Sivov (@nsivov) 26 Sep '23
by Nikolay Sivov (@nsivov) 26 Sep '23
26 Sep '23
2
1