[PATCH v3 0/2] MR3151: widl: Prevent infinite loop when structure contains array of itself
by Fabian Maurer (@DarkShadow44) 14 Sep '23
by Fabian Maurer (@DarkShadow44) 14 Sep '23
14 Sep '23
4
4
Re: [PATCH v8 0/6] MR3636: winegstreamer: Implement wg_muxer.
by Zebediah Figura (@zfigura) 14 Sep '23
by Zebediah Figura (@zfigura) 14 Sep '23
14 Sep '23
1
0
[PATCH v3 0/2] MR340: vkd3d-shader/hlsl: Document some possibly obscure HLSL opcodes.
by Giovanni Mascellani (@giomasce) 14 Sep '23
by Giovanni Mascellani (@giomasce) 14 Sep '23
14 Sep '23
4
5
[PATCH 0/2] MR345: vkd3d-shader/dxil: Fix a couple of issues.
by Conor McCarthy (@cmccarthy) 14 Sep '23
by Conor McCarthy (@cmccarthy) 14 Sep '23
14 Sep '23
4
7
1
0
[PATCH v2 0/2] MR340: vkd3d-shader/hlsl: Document some possibly obscure HLSL opcodes.
by Giovanni Mascellani (@giomasce) 14 Sep '23
by Giovanni Mascellani (@giomasce) 14 Sep '23
14 Sep '23
4
6
[PATCH 0/1] MR235: include: Add missing constants in d3d12.idl.
by Biswapriyo Nath (@Biswa96) 14 Sep '23
by Biswapriyo Nath (@Biswa96) 14 Sep '23
14 Sep '23
4
7
1
0
[PATCH 0/5] MR3805: wined3d: Miscellaneous dead code removal.
by Zebediah Figura (@zfigura) 14 Sep '23
by Zebediah Figura (@zfigura) 14 Sep '23
14 Sep '23
3
6
[PATCH 0/4] MR3804: wined3d: Various patches related to Vulkan extension checks.
by Zebediah Figura (@zfigura) 14 Sep '23
by Zebediah Figura (@zfigura) 14 Sep '23
14 Sep '23
4
6