[PATCH 0/10] MR3796: mshtml: Implement a unified QueryInterface on the dispex, part 4.
by Gabriel Ivăncescu 12 Sep '23
by Gabriel Ivăncescu 12 Sep '23
12 Sep '23
2
16
[PATCH v3 0/1] MR336: vkd3d-shader/hlsl: Fix float modulus for vector arguments.
by Nikolay Sivov (@nsivov) 12 Sep '23
by Nikolay Sivov (@nsivov) 12 Sep '23
12 Sep '23
4
6
[PATCH v7 0/13] MR317: vkd3d-shader: Begin validating the generated IR.
by Giovanni Mascellani (@giomasce) 12 Sep '23
by Giovanni Mascellani (@giomasce) 12 Sep '23
12 Sep '23
4
15
[PATCH v4 0/1] MR3767: msvcp110: Add std::_Throw_future_error.
by Daniel Lehman (@dlehman25) 12 Sep '23
by Daniel Lehman (@dlehman25) 12 Sep '23
12 Sep '23
3
4
[PATCH v3 0/1] MR3752: d2d1: Respect stroke style D2D1_STROKE_TRANSFORM_TYPE_FIXED in DrawGeometry::ID2D1DeviceContext1().
by Dmitry Timoshkov (@dmitry) 12 Sep '23
by Dmitry Timoshkov (@dmitry) 12 Sep '23
12 Sep '23
3
2
12 Sep '23
2
2
[PATCH v2 0/1] MR3752: d2d1: Respect stroke style D2D1_STROKE_TRANSFORM_TYPE_FIXED in DrawGeometry::ID2D1DeviceContext1().
by Dmitry Timoshkov (@dmitry) 12 Sep '23
by Dmitry Timoshkov (@dmitry) 12 Sep '23
12 Sep '23
4
6
12 Sep '23
3
3
1
0
[PATCH 0/1] MR3793: regedit: Export hex(4) instead of dword if size isn't 4 bytes.
by Ryan Hendrickson (@rhendric) 12 Sep '23
by Ryan Hendrickson (@rhendric) 12 Sep '23
12 Sep '23
2
1