[PATCH 0/1] MR1228: wined3d: support direct3d shader model 1,2,3
by Fan WenJie (@fanwenjie) 16 Mar '24
by Fan WenJie (@fanwenjie) 16 Mar '24
16 Mar '24
4
5
[PATCH 0/1] MR1981: shell32: Handle NULL sPathTarget in all places before copying it.
by Gabriel Ivăncescu 13 Mar '24
by Gabriel Ivăncescu 13 Mar '24
13 Mar '24
1
3
[PATCH 0/1] MR667: win32u: Ignore SetWindowPos() if it is trying to change topmost state for child window.
by Paul Gofman (@gofman) 03 Mar '24
by Paul Gofman (@gofman) 03 Mar '24
03 Mar '24
6
6
[PATCH v3 0/9] MR4533: winex11: Detach / attach vulkan window surfaces as needed.
by Rémi Bernon 29 Feb '24
by Rémi Bernon 29 Feb '24
29 Feb '24
2
34
29 Feb '24
1
3
[PATCH v2 0/4] MR3199: winhttp: Handle SEC_I_RENEGOTIATE after DecryptMessage.
by Rémi Bernon 29 Feb '24
by Rémi Bernon 29 Feb '24
29 Feb '24
3
8
[PATCH v6 0/5] MR2698: winex11: Avoid breaking XIM XFilterEvent / XmbLookupString sequence.
by Rémi Bernon 29 Feb '24
by Rémi Bernon 29 Feb '24
29 Feb '24
1
7
[PATCH 0/1] MR4952: ddraw: Fall back to system memory if video memory is not available.
by Alex Henrie (@alexhenrie) 28 Feb '24
by Alex Henrie (@alexhenrie) 28 Feb '24
28 Feb '24
4
5
26 Feb '24
3
6
3
29