31 Jan '24
3
10
[PATCH 0/1] MR4984: wineandroid.drv: fix incorrent path of device and init device in ANDROID_CreateDesktop
by Fan WenJie (@fanwenjie) 31 Jan '24
by Fan WenJie (@fanwenjie) 31 Jan '24
31 Jan '24
2
1
[PATCH v3 0/1] MR3460: ntdll: hook mmap and munmap on wow64 mode
by Fan WenJie (@fanwenjie) 31 Jan '24
by Fan WenJie (@fanwenjie) 31 Jan '24
31 Jan '24
2
2
[PATCH v3 0/6] MR607: vkd3d-shader/ir: Introduce a simple CFG structurizer.
by Giovanni Mascellani (@giomasce) 31 Jan '24
by Giovanni Mascellani (@giomasce) 31 Jan '24
31 Jan '24
3
10
31 Jan '24
3
13
[PATCH 0/1] MR620: vkd3d: Use debugstr_hresult() in d3d12_device_mark_as_removed().
by Henri Verbeet (@hverbeet) 31 Jan '24
by Henri Verbeet (@hverbeet) 31 Jan '24
31 Jan '24
3
2
[PATCH 0/2] MR4979: imm32/tests: Fix some spurious failures with Windows ko_KR IME.
by Rémi Bernon 31 Jan '24
by Rémi Bernon 31 Jan '24
31 Jan '24
2
3
[PATCH 0/1] MR4980: win32u: Only queue a single IME update during ImeProcessKey.
by Rémi Bernon 31 Jan '24
by Rémi Bernon 31 Jan '24
31 Jan '24
1
1
[PATCH v2 0/3] MR615: vkd3d-shader: Fix a couple of memory leaks.
by Giovanni Mascellani (@giomasce) 31 Jan '24
by Giovanni Mascellani (@giomasce) 31 Jan '24
31 Jan '24
5
12
[PATCH 0/2] MR614: vkd3d-shader/ir: Pass a struct vsir_program to shader_parser_get_src_params() and shader_parser_get_dst_params().
by Henri Verbeet (@hverbeet) 31 Jan '24
by Henri Verbeet (@hverbeet) 31 Jan '24
31 Jan '24
3
4