[PATCH v4 0/4] MR611: vkd3d-shader/dxil: Implement DX intrinsic TextureStore.
by Conor McCarthy (@cmccarthy) 06 Feb '24
by Conor McCarthy (@cmccarthy) 06 Feb '24
06 Feb '24
3
7
[PATCH v4 0/4] MR602: vkd3d-shader/dxil: Inverse trigonometry
by Conor McCarthy (@cmccarthy) 06 Feb '24
by Conor McCarthy (@cmccarthy) 06 Feb '24
06 Feb '24
3
5
[PATCH 0/1] MR632: Draft: vkd3d: Implement d3d12_command_list_OMSetDepthBounds()
by Raphael Abrantes (@antenabr2) 06 Feb '24
by Raphael Abrantes (@antenabr2) 06 Feb '24
06 Feb '24
4
5
2
12
[PATCH 0/1] MR635: vkd3d-utils: Use PRIuPTR for SIZE_T variables in debug traces.
by Henri Verbeet (@hverbeet) 06 Feb '24
by Henri Verbeet (@hverbeet) 06 Feb '24
06 Feb '24
3
2
[PATCH 0/1] MR634: vkd3d: Introduce a debug helper for GPU descriptor handles.
by Henri Verbeet (@hverbeet) 06 Feb '24
by Henri Verbeet (@hverbeet) 06 Feb '24
06 Feb '24
3
2
[PATCH 0/2] MR633: vkd3d-common: Get rid of InterlockedIncrement() and InterlockedDecrement().
by Henri Verbeet (@hverbeet) 06 Feb '24
by Henri Verbeet (@hverbeet) 06 Feb '24
06 Feb '24
3
3
[PATCH v2 0/1] MR5030: wbemprox: Add property 'ClassGuid' to Win32_PnPEntity.
by Louis Lenders (@xe) 06 Feb '24
by Louis Lenders (@xe) 06 Feb '24
06 Feb '24
3
2
06 Feb '24
3
5
06 Feb '24
2
3