[PATCH 0/1] MR624: vkd3d: Introduce a debug helper for CPU descriptor handles.
by Henri Verbeet (@hverbeet) 01 Feb '24
by Henri Verbeet (@hverbeet) 01 Feb '24
01 Feb '24
3
2
[PATCH 0/8] MR623: vkd3d: Avoid (U)LONGs in state.c and vkd3d_main.c.
by Henri Verbeet (@hverbeet) 01 Feb '24
by Henri Verbeet (@hverbeet) 01 Feb '24
01 Feb '24
3
9
[PATCH v4 0/6] MR607: vkd3d-shader/ir: Introduce a simple CFG structurizer.
by Giovanni Mascellani (@giomasce) 01 Feb '24
by Giovanni Mascellani (@giomasce) 01 Feb '24
01 Feb '24
3
8
[PATCH v5 0/2] MR601: vkd3d-shader/dxil: Implement DX intrinsic TextureLoad.
by Conor McCarthy (@cmccarthy) 01 Feb '24
by Conor McCarthy (@cmccarthy) 01 Feb '24
01 Feb '24
3
4
[PATCH v2 0/6] MR617: vkd3d: More device interface versions and GetResourceAllocationInfo1().
by Conor McCarthy (@cmccarthy) 01 Feb '24
by Conor McCarthy (@cmccarthy) 01 Feb '24
01 Feb '24
3
7
[PATCH v2 0/1] MR621: vkd3d: Use uint64_t for the size in vkd3d_gpu_va_allocator_allocate.
by Jacek Caban (@jacek) 01 Feb '24
by Jacek Caban (@jacek) 01 Feb '24
01 Feb '24
3
2
[PATCH v6 0/3] MR589: vkd3d-shader/dxil: Implement DX intrinsic SplitDouble.
by Conor McCarthy (@cmccarthy) 01 Feb '24
by Conor McCarthy (@cmccarthy) 01 Feb '24
01 Feb '24
4
4
[PATCH 0/1] MR4992: Correctly derive the target from CC if it's set to an absolute path.
by Vibhav “vibhavp” Pant 01 Feb '24
by Vibhav “vibhavp” Pant 01 Feb '24
01 Feb '24
2
1
[PATCH v7 0/10] MR4946: user32: Rewrite the rawinput buffer tests with keyboard input, and fix GetRawInputBuffer.
by Rémi Bernon 01 Feb '24
by Rémi Bernon 01 Feb '24
01 Feb '24
2
12
[PATCH v6 0/10] MR4946: user32: Rewrite the rawinput buffer tests with keyboard input, and fix GetRawInputBuffer.
by Rémi Bernon 01 Feb '24
by Rémi Bernon 01 Feb '24
01 Feb '24
2
11