[PATCH v2 0/5] MR626: vkd3d-utils: Constant buffer reflection without vkd3d-shader.
by Zebediah Figura (@zfigura) 15 Feb '24
by Zebediah Figura (@zfigura) 15 Feb '24
15 Feb '24
5
17
[PATCH v2 0/6] MR5066: server: Implement input desktop and fix rawinput message dispatch.
by Rémi Bernon 15 Feb '24
by Rémi Bernon 15 Feb '24
15 Feb '24
2
10
15 Feb '24
1
0
15 Feb '24
1
0
15 Feb '24
1
0
Re: [PATCH v4 0/1] MR632: vkd3d: Implement d3d12_command_list_OMSetDepthBounds()
by Henri Verbeet (@hverbeet) 14 Feb '24
by Henri Verbeet (@hverbeet) 14 Feb '24
14 Feb '24
1
0
Re: [PATCH v4 0/1] MR632: vkd3d: Implement d3d12_command_list_OMSetDepthBounds()
by Giovanni Mascellani (@giomasce) 14 Feb '24
by Giovanni Mascellani (@giomasce) 14 Feb '24
14 Feb '24
1
0
Re: [PATCH v2 0/2] MR651: tests: Add some tests for rasteriser-ordered views. - approved
by Alexandre Julliard (@julliard) 14 Feb '24
by Alexandre Julliard (@julliard) 14 Feb '24
14 Feb '24
1
0
Re: [PATCH v2 0/1] MR650: tests/shader-runner: Add a 64-bit switch test. - approved
by Alexandre Julliard (@julliard) 14 Feb '24
by Alexandre Julliard (@julliard) 14 Feb '24
14 Feb '24
1
0
Re: [PATCH v2 0/1] MR649: vkd3d-shader: Raise the instruction parameter allocation size if necessary. - approved
by Alexandre Julliard (@julliard) 14 Feb '24
by Alexandre Julliard (@julliard) 14 Feb '24
14 Feb '24
1
0