[PATCH 0/1] MR652: vkd3d-shader/hlsl: Parse rasteriser-ordered view types.
by Henri Verbeet (@hverbeet) 15 Feb '24
by Henri Verbeet (@hverbeet) 15 Feb '24
15 Feb '24
3
4
[PATCH v6 0/4] MR636: vkd3d-shader/fx: Add initial support for writing buffers descriptions.
by Nikolay Sivov (@nsivov) 15 Feb '24
by Nikolay Sivov (@nsivov) 15 Feb '24
15 Feb '24
4
14
[PATCH v11 0/2] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
by Petrichor Park (@petrathekat) 15 Feb '24
by Petrichor Park (@petrathekat) 15 Feb '24
15 Feb '24
2
2
Re: [PATCH v10 0/2] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
by Petrichor Park (@petrathekat) 15 Feb '24
by Petrichor Park (@petrathekat) 15 Feb '24
15 Feb '24
1
0
[PATCH v4 0/6] MR5074: wininet: Improve proxy configuration reading and writing (part 2).
by Piotr Caban (@piotr) 15 Feb '24
by Piotr Caban (@piotr) 15 Feb '24
15 Feb '24
3
8
Re: [PATCH v10 0/2] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
by Petrichor Park (@petrathekat) 15 Feb '24
by Petrichor Park (@petrathekat) 15 Feb '24
15 Feb '24
1
0
[PATCH v3 0/1] MR5088: powershell: Read input command from stdin.
by Paul Gofman (@gofman) 15 Feb '24
by Paul Gofman (@gofman) 15 Feb '24
15 Feb '24
2
1
Re: [PATCH v10 0/2] MR364: vkd3d-shader/hlsl: Implement inverse trigonometry.
by Petrichor Park (@petrathekat) 15 Feb '24
by Petrichor Park (@petrathekat) 15 Feb '24
15 Feb '24
1
0
[PATCH v2 0/1] MR5088: powershell: Read input command from stdin.
by Paul Gofman (@gofman) 15 Feb '24
by Paul Gofman (@gofman) 15 Feb '24
15 Feb '24
2
1
15 Feb '24
2
2