[PATCH 0/1] MR5315: dbghelp: Fix PDB processing using the FPO stream instead of FPOEXT
by Kyrylo Babikov (@dank_meme) 15 Mar '24
by Kyrylo Babikov (@dank_meme) 15 Mar '24
15 Mar '24
4
3
[PATCH v8 0/7] MR631: Draft: vkd3d: Implement UpdateTileMappings().
by Conor McCarthy (@cmccarthy) 15 Mar '24
by Conor McCarthy (@cmccarthy) 15 Mar '24
15 Mar '24
2
7
Re: [PATCH v2 0/5] MR5294: mfplat: Implement better VIDEOINFOHEADER2 support.
by Rémi Bernon 15 Mar '24
by Rémi Bernon 15 Mar '24
15 Mar '24
1
0
[PATCH 0/1] MR5258: d3d9/tests: Skip desktop window tests if device creation fails.
by Robin Kertels (@K0bin) 15 Mar '24
by Robin Kertels (@K0bin) 15 Mar '24
15 Mar '24
4
8
[PATCH 0/1] MR5298: wined3d: Do not check the input signature element count for sm4+ shaders in shader_spirv_compile_arguments_init().
by Henri Verbeet (@hverbeet) 15 Mar '24
by Henri Verbeet (@hverbeet) 15 Mar '24
15 Mar '24
5
4
[PATCH 0/3] MR5317: win32u: Fix a possible condition that makes EnumDisplayMonitors() not reporting any monitors.
by Zhiyi Zhang (@zhiyi) 15 Mar '24
by Zhiyi Zhang (@zhiyi) 15 Mar '24
15 Mar '24
3
4
[PATCH 0/1] MR5305: ddraw: Release only valid texture parents on ddraw_texture_init failure.
by Andrew Nguyen (@arethusa) 15 Mar '24
by Andrew Nguyen (@arethusa) 15 Mar '24
15 Mar '24
5
5
[PATCH v7 0/7] MR631: Draft: vkd3d: Implement UpdateTileMappings().
by Conor McCarthy (@cmccarthy) 15 Mar '24
by Conor McCarthy (@cmccarthy) 15 Mar '24
15 Mar '24
2
7
[PATCH v3 0/5] MR718: vkd3d-shader/dxil: Implement miscellaneous arithmetic DX intrinsics.
by Conor McCarthy (@cmccarthy) 15 Mar '24
by Conor McCarthy (@cmccarthy) 15 Mar '24
15 Mar '24
2
5
[PATCH 0/5] MR722: Draft: vkd3d-shader/ir: Synthesize selection constructs from conditional jumps.
by Giovanni Mascellani (@giomasce) 14 Mar '24
by Giovanni Mascellani (@giomasce) 14 Mar '24
14 Mar '24
2
5