[PATCH 0/4] MR719: [2/3] vkd3d-shader/ir: Pass a struct vsir_program to vkd3d_shader_normalise().
by Henri Verbeet (@hverbeet) 14 Mar '24
by Henri Verbeet (@hverbeet) 14 Mar '24
14 Mar '24
3
5
[PATCH 0/2] MR720: vkd3d-shader/glsl: Generate comments for unhandled instructions.
by Henri Verbeet (@hverbeet) 14 Mar '24
by Henri Verbeet (@hverbeet) 14 Mar '24
14 Mar '24
3
3
14 Mar '24
3
7
[PATCH v3 0/9] MR5274: winevulkan: Consistently remove wrapper handles mapping after object destruction.
by Rémi Bernon 14 Mar '24
by Rémi Bernon 14 Mar '24
14 Mar '24
3
13
[PATCH 0/7] MR5261: ntdll: Only allocate debug info in critical sections with RTL_CRITICAL_SECTION_FLAG_FORCE_DEBUG_INFO.
by Paul Gofman (@gofman) 14 Mar '24
by Paul Gofman (@gofman) 14 Mar '24
14 Mar '24
4
10
[PATCH 0/2] MR5314: Draft: windows.ui: Add stub implementations of uiviewsettings and inputpanestatics
by Vijay Kiran Kamuju (@infyquest) 14 Mar '24
by Vijay Kiran Kamuju (@infyquest) 14 Mar '24
14 Mar '24
3
3
[PATCH v2 0/4] MR5310: wshom/network: Implement ComputerName() property.
by Nikolay Sivov (@nsivov) 14 Mar '24
by Nikolay Sivov (@nsivov) 14 Mar '24
14 Mar '24
3
5
[PATCH 0/2] MR5312: d3dx10/tests: Remove todo's from now passing tests.
by Nikolay Sivov (@nsivov) 14 Mar '24
by Nikolay Sivov (@nsivov) 14 Mar '24
14 Mar '24
3
3
[PATCH v3 0/6] MR706: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 3.
by Francisco Casas (@fcasas) 14 Mar '24
by Francisco Casas (@fcasas) 14 Mar '24
14 Mar '24
3
8
Re: [PATCH v5 0/3] MR704: vkd3d-shader/ir: Introduce a better CFG structurizer, part 5. - approved
by Henri Verbeet (@hverbeet) 14 Mar '24
by Henri Verbeet (@hverbeet) 14 Mar '24
14 Mar '24
1
0