[PATCH 0/1] MR5944: wpcap: Handle different layout of the native packet header structure on 32-bit.
by Hans Leidekker (@hans) 27 Jun '24
by Hans Leidekker (@hans) 27 Jun '24
27 Jun '24
3
2
[PATCH v2 0/1] MR5816: wined3d: Implement wined3d_check_device_format_conversion().
by Elizabeth Figura (@zfigura) 27 Jun '24
by Elizabeth Figura (@zfigura) 27 Jun '24
27 Jun '24
4
4
[PATCH 0/4] MR5933: opengl32: Add default implementation for wglChoosePixelFormatARB.
by Alexandros Frantzis (@afrantzis) 27 Jun '24
by Alexandros Frantzis (@afrantzis) 27 Jun '24
27 Jun '24
4
10
[PATCH 0/1] MR5892: wined3d: Recheck whether a query is active after wined3d_context_vk_get_command_buffer().
by Elizabeth Figura (@zfigura) 27 Jun '24
by Elizabeth Figura (@zfigura) 27 Jun '24
27 Jun '24
3
2
[PATCH v2 0/2] MR5872: ddraw: Preserve d3d device state in ddraw_surface_create().
by Paul Gofman (@gofman) 27 Jun '24
by Paul Gofman (@gofman) 27 Jun '24
27 Jun '24
4
6
[PATCH 0/2] MR5943: jscript: Fix PROP_DELETED handling in delete_prop.
by Jacek Caban (@jacek) 27 Jun '24
by Jacek Caban (@jacek) 27 Jun '24
27 Jun '24
2
2
2
3
[PATCH v4 0/5] MR5818: d3d11/tests: Other tests for NV12 textures.
by Giovanni Mascellani (@giomasce) 27 Jun '24
by Giovanni Mascellani (@giomasce) 27 Jun '24
27 Jun '24
4
8
[PATCH 0/6] MR5815: wined3d: Feed FFP shader constants through push constant buffers, part 1.
by Elizabeth Figura (@zfigura) 27 Jun '24
by Elizabeth Figura (@zfigura) 27 Jun '24
27 Jun '24
3
7
2
4