Re: [PATCH v2 0/1] MR5892: wined3d: Recheck whether a query is active after wined3d_context_vk_get_command_buffer(). - approved
by Alexandre Julliard (@julliard) 27 Jun '24
by Alexandre Julliard (@julliard) 27 Jun '24
27 Jun '24
1
0
Re: [PATCH v3 0/2] MR5872: ddraw: Preserve d3d device state in ddraw_surface_create(). - approved
by Alexandre Julliard (@julliard) 27 Jun '24
by Alexandre Julliard (@julliard) 27 Jun '24
27 Jun '24
1
0
Re: [PATCH v2 0/3] MR5942: Cmd engine rewrite (part XI) - approved
by Alexandre Julliard (@julliard) 27 Jun '24
by Alexandre Julliard (@julliard) 27 Jun '24
27 Jun '24
1
0
Re: [PATCH v3 0/6] MR5926: ntdll: Always fill the 32-bit IOSB when performing I/O on overlapped handles. - approved
by Alexandre Julliard (@julliard) 27 Jun '24
by Alexandre Julliard (@julliard) 27 Jun '24
27 Jun '24
1
0
Re: [PATCH v5 0/5] MR5818: d3d11/tests: Other tests for NV12 textures. - approved
by Alexandre Julliard (@julliard) 27 Jun '24
by Alexandre Julliard (@julliard) 27 Jun '24
27 Jun '24
1
0
Re: [PATCH v2 0/6] MR5815: wined3d: Feed FFP shader constants through push constant buffers, part 1. - approved
by Alexandre Julliard (@julliard) 27 Jun '24
by Alexandre Julliard (@julliard) 27 Jun '24
27 Jun '24
1
0
Re: [PATCH v4 0/1] MR5351: wined3d: Compile the clear compute shaders with D3DCompile(). - approved
by Alexandre Julliard (@julliard) 27 Jun '24
by Alexandre Julliard (@julliard) 27 Jun '24
27 Jun '24
1
0
Re: [PATCH v2 0/7] MR5930: win32u: Factor surface rect computation out of the drivers. - approved
by Alexandre Julliard (@julliard) 27 Jun '24
by Alexandre Julliard (@julliard) 27 Jun '24
27 Jun '24
1
0
Re: [PATCH v2 0/1] MR5939: po: Update Lithuanian translation. - approved
by Alexandre Julliard (@julliard) 27 Jun '24
by Alexandre Julliard (@julliard) 27 Jun '24
27 Jun '24
1
0
[PATCH v2 0/2] MR5937: Fix hotpatch prologue in GetProcAddress().
by Paul Gofman (@gofman) 27 Jun '24
by Paul Gofman (@gofman) 27 Jun '24
27 Jun '24
2
5