Re: [PATCH v4 0/1] MR3598: ntdll: Add error and warning logs in more cases of memory exhaustion.
by Tim Clem (@tclem) 17 Jul '24
by Tim Clem (@tclem) 17 Jul '24
17 Jul '24
1
0
[PATCH v2 0/1] MR6097: dxdiagn: Fill szHardwareId for sound render devices.
by Paul Gofman (@gofman) 17 Jul '24
by Paul Gofman (@gofman) 17 Jul '24
17 Jul '24
2
2
Re: [PATCH v4 0/1] MR3598: ntdll: Add error and warning logs in more cases of memory exhaustion.
by theofficialgman (@theofficialgman) 17 Jul '24
by theofficialgman (@theofficialgman) 17 Jul '24
17 Jul '24
1
0
[PATCH 0/4] MR6096: mshtml: event.cancelBubble and some ms* styles implementation.
by Gabriel Ivăncescu 17 Jul '24
by Gabriel Ivăncescu 17 Jul '24
17 Jul '24
2
8
17 Jul '24
3
2
3
7
[PATCH 0/1] MR6094: server: Mark the socket as cacheable when it is an accepted or accepted-into socket.
by Jinoh Kang (@iamahuman) 17 Jul '24
by Jinoh Kang (@iamahuman) 17 Jul '24
17 Jul '24
5
5
[PATCH 0/6] MR6080: wined3d: Feed FFP shader constants through push constant buffers, part 3.
by Elizabeth Figura (@zfigura) 17 Jul '24
by Elizabeth Figura (@zfigura) 17 Jul '24
17 Jul '24
4
8
3
3
[PATCH 0/6] MR6032: include: Convert d3d8.h and d3d9.h to IDLs.
by Elizabeth Figura (@zfigura) 17 Jul '24
by Elizabeth Figura (@zfigura) 17 Jul '24
17 Jul '24
6
12