Re: [PATCH v3 0/10] MR6230: mshtml: Support more node prototype objects. - approved
by Alexandre Julliard (@julliard) 08 Aug '24
by Alexandre Julliard (@julliard) 08 Aug '24
08 Aug '24
1
0
Re: [PATCH v2 0/1] MR6232: ntdll: Use the module debug channel in virtual_map_builtin_module(). - approved
by Alexandre Julliard (@julliard) 08 Aug '24
by Alexandre Julliard (@julliard) 08 Aug '24
08 Aug '24
1
0
Re: [PATCH v2 0/1] MR6205: d3dx9/effect: Return creator string from GetDesc(). - approved
by Alexandre Julliard (@julliard) 08 Aug '24
by Alexandre Julliard (@julliard) 08 Aug '24
08 Aug '24
1
0
Re: [PATCH v4 0/9] MR6157: d3dx9: More miscellaneous fixes. - approved
by Alexandre Julliard (@julliard) 08 Aug '24
by Alexandre Julliard (@julliard) 08 Aug '24
08 Aug '24
1
0
Re: [PATCH v2 0/7] MR6231: odbc32: Forward ANSI functions to their Unicode counterpart if needed (part 4). - approved
by Alexandre Julliard (@julliard) 08 Aug '24
by Alexandre Julliard (@julliard) 08 Aug '24
08 Aug '24
1
0
Re: [PATCH v2 0/2] MR6226: mmdevapi: Implement control_GetSessionIdentifier / control_GetSessionInstanceIdentifier. - approved
by Alexandre Julliard (@julliard) 08 Aug '24
by Alexandre Julliard (@julliard) 08 Aug '24
08 Aug '24
1
0
Re: [PATCH v2 0/1] MR6224: mmdevapi: Unlock session in create_session_enumerator(). - approved
by Alexandre Julliard (@julliard) 08 Aug '24
by Alexandre Julliard (@julliard) 08 Aug '24
08 Aug '24
1
0
[PATCH v2 0/1] MR2657: d3d9/tests: test table fog z vs rhw with shaders, depth bias, oDepth..
by Aleksey Komarov (@q4a) 08 Aug '24
by Aleksey Komarov (@q4a) 08 Aug '24
08 Aug '24
8
17
[PATCH 0/1] MR6234: win32u: Always use the dummy surface if a surface isn't needed.
by Rémi Bernon 08 Aug '24
by Rémi Bernon 08 Aug '24
08 Aug '24
1
1
1
5