[PATCH 0/3] MR9188: win32u: Use local handles in D3DKMT_ESCAPE_UPDATE_RESOURCE_WINE.
by Rémi Bernon 16 Oct '25
by Rémi Bernon 16 Oct '25
16 Oct '25
1
3
[PATCH v2 0/4] MR9155: d3dx10: Handle all D3DX10_IMAGE_LOAD_INFO fields.
by Connor McAdams (@cmcadams) 16 Oct '25
by Connor McAdams (@cmcadams) 16 Oct '25
16 Oct '25
2
4
[PATCH 0/4] MR9155: d3dx10: Handle all D3DX10_IMAGE_LOAD_INFO fields.
by Connor McAdams (@cmcadams) 16 Oct '25
by Connor McAdams (@cmcadams) 16 Oct '25
16 Oct '25
3
10
[PATCH v3 0/5] MR9128: Draft: win32u: Process internal hardware messages while waiting.
by Rémi Bernon 16 Oct '25
by Rémi Bernon 16 Oct '25
16 Oct '25
1
6
Re: [PATCH v3 0/4] MR8958: win32u: Fixes for the OpenGL drawables mess.
by li xiao (@xiaolizai) 16 Oct '25
by li xiao (@xiaolizai) 16 Oct '25
16 Oct '25
1
0
16 Oct '25
1
4
16 Oct '25
1
0
Re: [PATCH v3 0/4] MR8958: win32u: Fixes for the OpenGL drawables mess.
by li xiao (@xiaolizai) 16 Oct '25
by li xiao (@xiaolizai) 16 Oct '25
16 Oct '25
1
0
16 Oct '25
3
5
[PATCH v2 0/1] MR9169: include: Add missing AddrBStore to STACKFRAME in imagehlp.h
by Alistair Leslie-Hughes (@alesliehughes) 16 Oct '25
by Alistair Leslie-Hughes (@alesliehughes) 16 Oct '25
16 Oct '25
2
1