[PATCH v2 0/7] MR9189: mmdevapi/tests: Add a lot of capturing tests.
by Giovanni Mascellani (@giomasce) 16 Oct '25
by Giovanni Mascellani (@giomasce) 16 Oct '25
16 Oct '25
2
7
[PATCH v2 0/2] MR9178: ntdll: Use ReadPointerAcquire to get pointer value in RtlRunOnceBeginInitialize
by Luca Bacci (@lb90) 16 Oct '25
by Luca Bacci (@lb90) 16 Oct '25
16 Oct '25
4
4
[PATCH v3 0/4] MR9155: d3dx10: Handle all D3DX10_IMAGE_LOAD_INFO fields.
by Connor McAdams (@cmcadams) 16 Oct '25
by Connor McAdams (@cmcadams) 16 Oct '25
16 Oct '25
3
5
16 Oct '25
3
2
[PATCH 0/7] MR9189: mmdevapi/tests: Add a lot of capturing tests.
by Giovanni Mascellani (@giomasce) 16 Oct '25
by Giovanni Mascellani (@giomasce) 16 Oct '25
16 Oct '25
2
7
[PATCH 0/3] MR9188: win32u: Use local handles in D3DKMT_ESCAPE_UPDATE_RESOURCE_WINE.
by Rémi Bernon 16 Oct '25
by Rémi Bernon 16 Oct '25
16 Oct '25
1
3
[PATCH v2 0/4] MR9155: d3dx10: Handle all D3DX10_IMAGE_LOAD_INFO fields.
by Connor McAdams (@cmcadams) 16 Oct '25
by Connor McAdams (@cmcadams) 16 Oct '25
16 Oct '25
2
4
[PATCH 0/4] MR9155: d3dx10: Handle all D3DX10_IMAGE_LOAD_INFO fields.
by Connor McAdams (@cmcadams) 16 Oct '25
by Connor McAdams (@cmcadams) 16 Oct '25
16 Oct '25
3
10
[PATCH v3 0/5] MR9128: Draft: win32u: Process internal hardware messages while waiting.
by Rémi Bernon 16 Oct '25
by Rémi Bernon 16 Oct '25
16 Oct '25
1
6
Re: [PATCH v3 0/4] MR8958: win32u: Fixes for the OpenGL drawables mess.
by li xiao (@xiaolizai) 16 Oct '25
by li xiao (@xiaolizai) 16 Oct '25
16 Oct '25
1
0