[PATCH 0/1] MR9139: win32u: Bump GPU internal driver versions to a future version.
by Paul Gofman (@gofman) 08 Oct '25
by Paul Gofman (@gofman) 08 Oct '25
08 Oct '25
2
2
[PATCH v2 0/1] MR5213: Fix Cyberpunk 2077 spawning only one dispatcher thread in FreeBSD
by Katharine Chui (@katharinechui) 08 Oct '25
by Katharine Chui (@katharinechui) 08 Oct '25
08 Oct '25
4
6
[PATCH 0/1] MR9138: msvcrt: Optimize _ismbcspace_l for ASCII range.
by Piotr Caban (@piotr) 08 Oct '25
by Piotr Caban (@piotr) 08 Oct '25
08 Oct '25
2
1
08 Oct '25
2
1
[PATCH v4 0/3] MR9036: wined3d: Conditionally update saved window state in fullscreen mode.
by Matteo Bruni (@Mystral) 08 Oct '25
by Matteo Bruni (@Mystral) 08 Oct '25
08 Oct '25
3
8
08 Oct '25
4
9
[PATCH 0/2] MR9125: mfmediaengine: Suppport TransferVideoFrame() to IWICBitmap.
by Conor McCarthy (@cmccarthy) 08 Oct '25
by Conor McCarthy (@cmccarthy) 08 Oct '25
08 Oct '25
3
3
[PATCH 0/17] MR9135: oledb32: Improvements to the Error Object.
by Nikolay Sivov (@nsivov) 08 Oct '25
by Nikolay Sivov (@nsivov) 08 Oct '25
08 Oct '25
1
0
[PATCH 0/4] MR9134: adsldp: Use correct DN in IDirectorySearch::ExecuteSearch().
by Dmitry Timoshkov (@dmitry) 08 Oct '25
by Dmitry Timoshkov (@dmitry) 08 Oct '25
08 Oct '25
2
4
[PATCH v19 0/10] MR7797: ntdll: Wait for all pending operations to be cancelled in NtCancelIoFile[Ex]().
by Matteo Bruni (@Mystral) 08 Oct '25
by Matteo Bruni (@Mystral) 08 Oct '25
08 Oct '25
3
16