Re: [PATCH v5 0/7] MR9115: win32u: Implement Vulkan memory D3DKMT handle import / export. - approved
by Alexandre Julliard (@julliard) 08 Oct '25
by Alexandre Julliard (@julliard) 08 Oct '25
08 Oct '25
1
0
Re: [PATCH v2 0/1] MR9129: win32u: Ensure D3DKMTQueryVideoMemoryInfo usage is smaller than budget. - approved
by Alexandre Julliard (@julliard) 08 Oct '25
by Alexandre Julliard (@julliard) 08 Oct '25
08 Oct '25
1
0
Re: [PATCH v2 0/1] MR9123: server: Support NULL job handle in (get_job_info). - approved
by Alexandre Julliard (@julliard) 08 Oct '25
by Alexandre Julliard (@julliard) 08 Oct '25
08 Oct '25
1
0
[PATCH 0/1] MR9140: Type UINT64 for variables content_length and content_read
by Felix Hädicke 08 Oct '25
by Felix Hädicke 08 Oct '25
08 Oct '25
1
1
[PATCH 0/1] MR9139: win32u: Bump GPU internal driver versions to a future version.
by Paul Gofman (@gofman) 08 Oct '25
by Paul Gofman (@gofman) 08 Oct '25
08 Oct '25
2
2
[PATCH v2 0/1] MR5213: Fix Cyberpunk 2077 spawning only one dispatcher thread in FreeBSD
by Katharine Chui (@katharinechui) 08 Oct '25
by Katharine Chui (@katharinechui) 08 Oct '25
08 Oct '25
4
6
[PATCH 0/1] MR9138: msvcrt: Optimize _ismbcspace_l for ASCII range.
by Piotr Caban (@piotr) 08 Oct '25
by Piotr Caban (@piotr) 08 Oct '25
08 Oct '25
2
1
08 Oct '25
2
1
[PATCH v4 0/3] MR9036: wined3d: Conditionally update saved window state in fullscreen mode.
by Matteo Bruni (@Mystral) 08 Oct '25
by Matteo Bruni (@Mystral) 08 Oct '25
08 Oct '25
3
8
08 Oct '25
4
9