[PATCH v2 0/6] MR9517: d3dx{9,10,11}: Implement a box filter.
by Connor McAdams (@cmcadams) 20 Nov '25
by Connor McAdams (@cmcadams) 20 Nov '25
20 Nov '25
3
12
Re: [PATCH v3 0/2] MR9538: winegstreamer: Return S_FALSE from DMO when there is not enough data. - approved
by Alexandre Julliard (@julliard) 20 Nov '25
by Alexandre Julliard (@julliard) 20 Nov '25
20 Nov '25
1
0
Re: [PATCH v2 0/1] MR9502: ntoskrnl.exe: Open thread with MAXIMUM_ALLOWED access in KeGetCurrentThread(). - approved
by Alexandre Julliard (@julliard) 20 Nov '25
by Alexandre Julliard (@julliard) 20 Nov '25
20 Nov '25
1
0
Re: [PATCH v2 0/1] MR9533: win32u: Avoid leaking semaphore and fence exported fds. - approved
by Alexandre Julliard (@julliard) 20 Nov '25
by Alexandre Julliard (@julliard) 20 Nov '25
20 Nov '25
1
0
Re: [PATCH v2 0/1] MR9544: win32u: Release internal OpenGL drawables outside of the user lock. - approved
by Alexandre Julliard (@julliard) 20 Nov '25
by Alexandre Julliard (@julliard) 20 Nov '25
20 Nov '25
1
0
Re: [PATCH v3 0/1] MR9516: jscript: Do existing prop lookups for external props only on objects with volatile props. - approved
by Alexandre Julliard (@julliard) 20 Nov '25
by Alexandre Julliard (@julliard) 20 Nov '25
20 Nov '25
1
0
Re: [PATCH v2 0/2] MR9543: msado15: Don't use row index in _Recordset::get_EditMode. - approved
by Alexandre Julliard (@julliard) 20 Nov '25
by Alexandre Julliard (@julliard) 20 Nov '25
20 Nov '25
1
0
Re: [PATCH v2 0/1] MR9534: wined3d: Make SHADOW into a format attr. - approved
by Alexandre Julliard (@julliard) 20 Nov '25
by Alexandre Julliard (@julliard) 20 Nov '25
20 Nov '25
1
0
Re: [PATCH v2 0/1] MR9536: d3d11: Implement DecoderExtension(). - approved
by Alexandre Julliard (@julliard) 20 Nov '25
by Alexandre Julliard (@julliard) 20 Nov '25
20 Nov '25
1
0
Re: [PATCH v2 0/1] MR9535: d3d11: Use GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS in D3D11CoreCreateDevice(). - approved
by Alexandre Julliard (@julliard) 20 Nov '25
by Alexandre Julliard (@julliard) 20 Nov '25
20 Nov '25
1
0