[PATCH v4 0/5] MR8703: combase: Implement HSTRING marshaling functions.
by Vibhav Pant (@vibhavp) 04 Aug '25
by Vibhav Pant (@vibhavp) 04 Aug '25
04 Aug '25
2
5
[PATCH v2 0/8] MR8706: joy.cpl: Display windows.gaming.input raw and gamepad devices.
by Rémi Bernon 04 Aug '25
by Rémi Bernon 04 Aug '25
04 Aug '25
1
8
[PATCH 0/8] MR8706: joy.cpl: Display windows.gaming.input raw and gamepad devices.
by Rémi Bernon 04 Aug '25
by Rémi Bernon 04 Aug '25
04 Aug '25
1
8
[PATCH v3 0/4] MR8699: d2d1: Add initial implementation of CopyFromRenderTarget().
by Nikolay Sivov (@nsivov) 04 Aug '25
by Nikolay Sivov (@nsivov) 04 Aug '25
04 Aug '25
2
4
[PATCH v4 0/2] MR8689: dwrite: Implement dwritefactory3_GetFontDownloadQueue().
by Zhiyi Zhang (@zhiyi) 04 Aug '25
by Zhiyi Zhang (@zhiyi) 04 Aug '25
04 Aug '25
3
3
[PATCH v7 0/3] MR8034: winegstreamer: Call wg_format_get_max_size() to get the video decoder output sample size.
by Conor McCarthy (@cmccarthy) 04 Aug '25
by Conor McCarthy (@cmccarthy) 04 Aug '25
04 Aug '25
2
3
[PATCH v2 0/3] MR8699: d2d1: Add initial implementation of CopyFromRenderTarget().
by Nikolay Sivov (@nsivov) 04 Aug '25
by Nikolay Sivov (@nsivov) 04 Aug '25
04 Aug '25
2
3
[PATCH v3 0/5] MR8703: combase: Implement HSTRING marshaling functions.
by Vibhav Pant (@vibhavp) 04 Aug '25
by Vibhav Pant (@vibhavp) 04 Aug '25
04 Aug '25
3
6
[PATCH v2 0/5] MR8703: combase: Implement HSTRING marshaling functions.
by Vibhav Pant (@vibhavp) 04 Aug '25
by Vibhav Pant (@vibhavp) 04 Aug '25
04 Aug '25
2
5
[PATCH 0/5] MR8703: combase: Implement HSTRING marshaling functions.
by Vibhav Pant (@vibhavp) 04 Aug '25
by Vibhav Pant (@vibhavp) 04 Aug '25
04 Aug '25
2
5