Re: [PATCH v3 0/3] MR10031: msxml3/sax: Add some traces for setting handlers. - approved
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
1
0
Re: [PATCH v2 0/6] MR10030: Add symbols in d3d12.idl and d3d12sdklayers.idl for pcsx2 - approved
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
1
0
Re: [PATCH v6 0/6] MR9977: wineandroid: Fix build issues and early runtime regressions on modern Android toolchains - approved
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
1
0
Re: [PATCH v2 0/1] MR10029: odbcad32: Add stub program. - approved
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
1
0
Re: [PATCH v2 0/3] MR10023: wined3d/spirv: Pass vkd3d_shader_d3dbc_source_info. - approved
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
1
0
Re: [PATCH v2 0/2] MR10024: wined3d: Reset internal_format_set when using the backup DC. - approved
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
1
0
Re: [PATCH v2 0/2] MR10028: server: Only try to grab atom for string window properties. - approved
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
1
0
Re: [PATCH v3 0/2] MR10004: jscript: Fix DISPATCH_METHOD | DISPATCH_PROPERTYGET in ES5+ modes. - approved
by Alexandre Julliard (@julliard) 04 Feb '26
by Alexandre Julliard (@julliard) 04 Feb '26
04 Feb '26
1
0
Re: [PATCH v3 0/2] MR6492: d2d1: Implement drawing of ID2D1GeometryGroup
by Nikolay Sivov (@nsivov) 04 Feb '26
by Nikolay Sivov (@nsivov) 04 Feb '26
04 Feb '26
1
0
[PATCH 0/1] MR10032: winemac.drv: Only set the app icon once per process.
by Tim Clem (@tclem) 04 Feb '26
by Tim Clem (@tclem) 04 Feb '26
04 Feb '26
3
2