Re: [PATCH v3 0/2] MR6492: d2d1: Implement drawing of ID2D1GeometryGroup
by Juergen R. (@GitJR) 04 Feb '26
by Juergen R. (@GitJR) 04 Feb '26
04 Feb '26
1
0
[PATCH v2 0/3] MR10031: msxml3/sax: Add some traces for setting handlers.
by Nikolay Sivov (@nsivov) 04 Feb '26
by Nikolay Sivov (@nsivov) 04 Feb '26
04 Feb '26
2
4
[PATCH 0/3] MR10031: msxml3/sax: Add some traces for setting handlers.
by Nikolay Sivov (@nsivov) 04 Feb '26
by Nikolay Sivov (@nsivov) 04 Feb '26
04 Feb '26
2
3
[PATCH 0/6] MR10030: Add symbols in d3d12.idl and d3d12sdklayers.idl for pcsx2
by Biswapriyo Nath (@Biswa96) 04 Feb '26
by Biswapriyo Nath (@Biswa96) 04 Feb '26
04 Feb '26
2
6
[PATCH 0/7] MR10019: opengl32: Move wglGetProcAddress implementation to the PE side.
by Rémi Bernon (@rbernon) 04 Feb '26
by Rémi Bernon (@rbernon) 04 Feb '26
04 Feb '26
3
8
[PATCH v2 0/1] MR9909: Draft: winemac: Avoid updating client surface views unnecessarily.
by Rémi Bernon (@rbernon) 04 Feb '26
by Rémi Bernon (@rbernon) 04 Feb '26
04 Feb '26
2
2
[PATCH v3 0/6] MR10025: mshtml/msxml3: Add XMLSerializer, embedded XML declaration handling, and fix DISPATCH_METHOD|PROPERTYGET for ES5+
by Phiality (@PhialsBasement) 04 Feb '26
by Phiality (@PhialsBasement) 04 Feb '26
04 Feb '26
4
8
2
1
[PATCH v2 0/2] MR10004: jscript: Fix DISPATCH_METHOD | DISPATCH_PROPERTYGET in ES5+ modes.
by Gabriel Ivăncescu (@insn) 04 Feb '26
by Gabriel Ivăncescu (@insn) 04 Feb '26
04 Feb '26
3
3
[PATCH 0/2] MR10028: server: Only try to grab atom for string window properties.
by Rémi Bernon (@rbernon) 04 Feb '26
by Rémi Bernon (@rbernon) 04 Feb '26
04 Feb '26
2
2