Re: [PATCH v2 0/1] MR9727: wined3d: Expect WINED3D_VIEW_TEXTURE_CUBE for cube textures in get_texture_view_target(). - approved
by Alexandre Julliard (@julliard) 09 Dec '25
by Alexandre Julliard (@julliard) 09 Dec '25
09 Dec '25
1
0
Re: [PATCH v2 0/2] MR9726: wined3d: Do not set "context_gl->needs_set" in wined3d_context_gl_release(). - approved
by Alexandre Julliard (@julliard) 09 Dec '25
by Alexandre Julliard (@julliard) 09 Dec '25
09 Dec '25
1
0
Re: [PATCH v2 0/1] MR9707: devenum/tests: Skip test if no video capture device is present. - approved
by Alexandre Julliard (@julliard) 09 Dec '25
by Alexandre Julliard (@julliard) 09 Dec '25
09 Dec '25
1
0
Re: [PATCH v2 0/1] MR9734: ntdll: Fix memory leak in reparse code path. - approved
by Alexandre Julliard (@julliard) 09 Dec '25
by Alexandre Julliard (@julliard) 09 Dec '25
09 Dec '25
1
0
Re: [PATCH v2 0/1] MR9735: win32u: Iterate the client surfaces rather than the toplevel window tree. - approved
by Alexandre Julliard (@julliard) 09 Dec '25
by Alexandre Julliard (@julliard) 09 Dec '25
09 Dec '25
1
0
1
0
Re: [PATCH v5 0/2] MR9660: jscript: Treat DISPATCH_PROPERTYGET | DISPATCH_METHOD as property getter in ES5+ modes.
by Gabriel Ivăncescu (@insn) 09 Dec '25
by Gabriel Ivăncescu (@insn) 09 Dec '25
09 Dec '25
1
0
[PATCH v2 0/1] MR9743: winegstreamer: Support dynamic reconnection in the DirectShow transform.
by Elizabeth Figura (@zfigura) 09 Dec '25
by Elizabeth Figura (@zfigura) 09 Dec '25
09 Dec '25
2
1
[PATCH 0/1] MR9743: winegstreamer: Support dynamic reconnection in the DirectShow transform.
by Elizabeth Figura (@zfigura) 09 Dec '25
by Elizabeth Figura (@zfigura) 09 Dec '25
09 Dec '25
2
2
Re: [PATCH v4 0/1] MR9671: ntdll/unix: Add bti c for call dispatchers
by André Zwing (@AndreRH) 09 Dec '25
by André Zwing (@AndreRH) 09 Dec '25
09 Dec '25
1
0