Re: [PATCH v2 0/4] MR9678: msado15: Partial _Recordset::Update and _Recordset::CancelUpdate implementation. - approved
by Alexandre Julliard (@julliard) 04 Dec '25
by Alexandre Julliard (@julliard) 04 Dec '25
04 Dec '25
1
0
Re: [PATCH v3 0/4] MR9676: win32u: Query EGL devices UUID with EGL_EXT_device_persistent_id. - approved
by Alexandre Julliard (@julliard) 04 Dec '25
by Alexandre Julliard (@julliard) 04 Dec '25
04 Dec '25
1
0
Re: [PATCH v2 0/1] MR9675: winemac: Avoid taking the window lock when creating client surface. - approved
by Alexandre Julliard (@julliard) 04 Dec '25
by Alexandre Julliard (@julliard) 04 Dec '25
04 Dec '25
1
0
04 Dec '25
1
0
Re: [PATCH v2 0/1] MR9663: winecoreaudio: Set the AudioChannelLayout on output units. - approved
by Alexandre Julliard (@julliard) 04 Dec '25
by Alexandre Julliard (@julliard) 04 Dec '25
04 Dec '25
1
0
Re: [PATCH v2 0/1] MR9677: opengl32: Cleanup glGet* and fix typo in glGetDoublev. - approved
by Alexandre Julliard (@julliard) 04 Dec '25
by Alexandre Julliard (@julliard) 04 Dec '25
04 Dec '25
1
0
Re: [PATCH v2 0/4] MR9661: opengl32: Get OpenGL function table on process attach. - approved
by Alexandre Julliard (@julliard) 04 Dec '25
by Alexandre Julliard (@julliard) 04 Dec '25
04 Dec '25
1
0
Re: [PATCH v2 0/1] MR9672: win32u: Don't alter memory beyond structure effective size in NtUserEnumDisplaySettings(). - approved
by Alexandre Julliard (@julliard) 04 Dec '25
by Alexandre Julliard (@julliard) 04 Dec '25
04 Dec '25
1
0
[PATCH v3 0/3] MR9585: win32u: Introduce a D3DKMT escape code to set fullscreen present rect. (1/2)
by Rémi Bernon 04 Dec '25
by Rémi Bernon 04 Dec '25
04 Dec '25
2
4
[PATCH v2 0/1] MR8701: devenum: Add DevicePath field for a video input device.
by Haoyang Chen (@chenhaoyang) 04 Dec '25
by Haoyang Chen (@chenhaoyang) 04 Dec '25
04 Dec '25
3
2