15 Oct '22
1
1
[PATCH 0/1] MR1054: gdi32: Prevent out of bounds array access
by Fabian Maurer (@DarkShadow44) 15 Oct '22
by Fabian Maurer (@DarkShadow44) 15 Oct '22
15 Oct '22
4
12
Re: [PATCH 0/1] MR126: Draft: ddraw: Limit max texture size to fit a 16bit signed integer
by Fabian Maurer (@DarkShadow44) 15 Oct '22
by Fabian Maurer (@DarkShadow44) 15 Oct '22
15 Oct '22
1
0
[PATCH v2 0/3] MR1067: jscript: Bind function 'thisArg' and JSON.parse improvements.
by Gabriel Ivăncescu 15 Oct '22
by Gabriel Ivăncescu 15 Oct '22
15 Oct '22
3
5
[PATCH v5 0/2] MR1016: ntoskrnl.exe: Implement IoCreateNotificationEvent
by Etaash Mathamsetty (@etaash.mathamsetty) 14 Oct '22
by Etaash Mathamsetty (@etaash.mathamsetty) 14 Oct '22
14 Oct '22
4
5
Re: [PATCH v2 0/1] MR1069: dxva2/tests: Add another render target format to fix a test failure. - approved
by Alexandre Julliard (@julliard) 14 Oct '22
by Alexandre Julliard (@julliard) 14 Oct '22
14 Oct '22
1
0
Re: [PATCH v2 0/1] MR1066: nsi: Update struct nsi_tcp_conn_dynamic for Windows 11. - approved
by Alexandre Julliard (@julliard) 14 Oct '22
by Alexandre Julliard (@julliard) 14 Oct '22
14 Oct '22
1
0
Re: [PATCH v2 0/2] MR1059: winegstreamer: Implement AAC decoder MFT. - approved
by Alexandre Julliard (@julliard) 14 Oct '22
by Alexandre Julliard (@julliard) 14 Oct '22
14 Oct '22
1
0
Re: [PATCH v2 0/1] MR1043: wined3d: Use the supplied context in wined3d_device_context_blt(). - approved
by Alexandre Julliard (@julliard) 14 Oct '22
by Alexandre Julliard (@julliard) 14 Oct '22
14 Oct '22
1
0
Re: [PATCH v2 0/1] MR1042: wined3d: Handle VKD3D_SHADER_RESOURCE_DATA_MIXED in wined3d_data_type_from_vkd3d(). - approved
by Alexandre Julliard (@julliard) 14 Oct '22
by Alexandre Julliard (@julliard) 14 Oct '22
14 Oct '22
1
0