[PATCH 0/1] MR1069: dxva2/tests: Add another render target format to fix a test failure.
by Nikolay Sivov (@nsivov) 14 Oct '22
by Nikolay Sivov (@nsivov) 14 Oct '22
14 Oct '22
2
1
[PATCH 0/3] MR1067: jscript: Bind function 'thisArg' and JSON.parse improvements.
by Gabriel Ivăncescu 14 Oct '22
by Gabriel Ivăncescu 14 Oct '22
14 Oct '22
3
8
3
4
[PATCH 0/1] MR1043: wined3d: Use the supplied context in wined3d_device_context_blt().
by Henri Verbeet (@hverbeet) 14 Oct '22
by Henri Verbeet (@hverbeet) 14 Oct '22
14 Oct '22
4
3
[PATCH 0/1] MR1042: wined3d: Handle VKD3D_SHADER_RESOURCE_DATA_MIXED in wined3d_data_type_from_vkd3d().
by Henri Verbeet (@hverbeet) 14 Oct '22
by Henri Verbeet (@hverbeet) 14 Oct '22
14 Oct '22
4
3
[PATCH 0/5] MR1032: comctl32: preparation for HPROPSHEETPAGE structure layout changes
by Piotr Caban (@piotr) 14 Oct '22
by Piotr Caban (@piotr) 14 Oct '22
14 Oct '22
5
8
5
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[PATCH v9 0/4] MR23: shell32: Sanitize Program Manager icon and group names
by Alex Henrie (@alexhenrie) 14 Oct '22
by Alex Henrie (@alexhenrie) 14 Oct '22
14 Oct '22
4
7
Re: [PATCH v2 0/10] MR969: combase: CoMsgWaitForMultipleHandles message pump.
by Kevin Puetz (@puetzk) 14 Oct '22
by Kevin Puetz (@puetzk) 14 Oct '22
14 Oct '22
1
0
[PATCH 0/5] MR29: vkd3d-shader/hlsl: Support complex implicit casts, complex explicit casts and complex broadcasts. (PART 1/2)
by Francisco Casas (@fcasas) 14 Oct '22
by Francisco Casas (@fcasas) 14 Oct '22
14 Oct '22
4
7