14 Oct '22
3
9
[PATCH 0/1] MR1062: d2d1: Use a gcc pragma instead of a compiler flag for -fexcess-precision.
by Alexandre Julliard (@julliard) 14 Oct '22
by Alexandre Julliard (@julliard) 14 Oct '22
14 Oct '22
4
3
14 Oct '22
1
0
[PATCH v2 0/5] MR29: vkd3d-shader/hlsl: Support complex implicit casts, complex explicit casts and complex broadcasts. (PART 1/2)
by Francisco Casas (@fcasas) 14 Oct '22
by Francisco Casas (@fcasas) 14 Oct '22
14 Oct '22
5
10
[PATCH 0/1] MR1057: wbemprox: Add HyperVisorPresent property to win32_ComputerSystem
by Louis Lenders (@xe) 14 Oct '22
by Louis Lenders (@xe) 14 Oct '22
14 Oct '22
5
10
[PATCH 0/1] MR1064: wbemprox: Add HypervisorPresent property to win32_ComputerSystem.
by Louis Lenders (@xe) 14 Oct '22
by Louis Lenders (@xe) 14 Oct '22
14 Oct '22
4
4
[PATCH 0/1] MR1060: include: Remove interfaces already define in msxml6.idl
by Alistair Leslie-Hughes (@alesliehughes) 14 Oct '22
by Alistair Leslie-Hughes (@alesliehughes) 14 Oct '22
14 Oct '22
3
2
2
2
[PATCH 0/1] MR1056: win32u: Asynchronously send the WM_DISPLAYCHANGE to the desktop window.
by Rémi Bernon 14 Oct '22
by Rémi Bernon 14 Oct '22
14 Oct '22
2
2
Re: [PATCH v2 0/10] MR969: combase: CoMsgWaitForMultipleHandles message pump.
by Kevin Puetz (@puetzk) 13 Oct '22
by Kevin Puetz (@puetzk) 13 Oct '22
13 Oct '22
1
0