Re: [PATCH v2 0/1] MR397: regedit: Replace heap_x*() functions with malloc(), realloc() and free() - approved
by Alexandre Julliard (@julliard) 07 Jul '22
by Alexandre Julliard (@julliard) 07 Jul '22
07 Jul '22
1
0
Re: [PATCH v2 0/1] MR381: mciqtz32: Fix thread handle leak if a second play. - approved
by Alexandre Julliard (@julliard) 07 Jul '22
by Alexandre Julliard (@julliard) 07 Jul '22
07 Jul '22
1
0
Re: [PATCH v3 0/2] MR394: d3d8/tests: Build without -DWINE_NO_LONG_TYPES. - approved
by Alexandre Julliard (@julliard) 07 Jul '22
by Alexandre Julliard (@julliard) 07 Jul '22
07 Jul '22
1
0
[PATCH v3 0/4] MR358: atl: Avoid NULL pointer reference in AtlComModuleGetClassObject().
by Zhiyi Zhang (@zhiyi) 07 Jul '22
by Zhiyi Zhang (@zhiyi) 07 Jul '22
07 Jul '22
3
5
Re: [PATCH v2 0/2] MR382: widl: Fix missing support for struct / union parameterized type replacement. - approved
by Alexandre Julliard (@julliard) 07 Jul '22
by Alexandre Julliard (@julliard) 07 Jul '22
07 Jul '22
1
0
Re: [PATCH v2 0/1] MR379: wined3d: Don't transition GENERAL layouts for blits. - approved
by Alexandre Julliard (@julliard) 07 Jul '22
by Alexandre Julliard (@julliard) 07 Jul '22
07 Jul '22
1
0
Re: [PATCH v2 0/2] MR396: dinput/tests: Fix reported test failures. - approved
by Alexandre Julliard (@julliard) 07 Jul '22
by Alexandre Julliard (@julliard) 07 Jul '22
07 Jul '22
1
0
Re: [PATCH v3 0/4] MR395: win32u: Move reading and writing mode from registry out of graphics drivers. - approved
by Alexandre Julliard (@julliard) 07 Jul '22
by Alexandre Julliard (@julliard) 07 Jul '22
07 Jul '22
1
0
[PATCH v7 0/3] MR302: winegstreamer: Some wg_transform H264 fixes for Mortal Kombat 11 and Yakuza 4.
by Rémi Bernon 07 Jul '22
by Rémi Bernon 07 Jul '22
07 Jul '22
2
4
07 Jul '22
2
8