[PATCH v2 0/2] MR10042: dlls: Rename light.msstyles to aero.msstyles.
by Dmitry Timoshkov (@dmitry) 08 Feb '26
by Dmitry Timoshkov (@dmitry) 08 Feb '26
08 Feb '26
3
4
[PATCH 0/2] MR10050: d2d1: Correct arc rotation angles for ellipse segments.
by Nikolay Sivov (@nsivov) 08 Feb '26
by Nikolay Sivov (@nsivov) 08 Feb '26
08 Feb '26
2
2
2
1
[PATCH 0/2] MR10048: dsound: Flush denormals in the mixing thread.
by Matteo Bruni (@Mystral) 07 Feb '26
by Matteo Bruni (@Mystral) 07 Feb '26
07 Feb '26
3
3
[PATCH v3 0/1] MR10022: gdiplus: Allow GdipBitmapLockBits without read/write flags.
by Bernhard Übelacker (@bernhardu) 07 Feb '26
by Bernhard Übelacker (@bernhardu) 07 Feb '26
07 Feb '26
3
5
Re: [PATCH v3 0/2] MR6492: d2d1: Implement drawing of ID2D1GeometryGroup - closed
by Nikolay Sivov (@nsivov) 07 Feb '26
by Nikolay Sivov (@nsivov) 07 Feb '26
07 Feb '26
1
0
Re: [PATCH v3 0/2] MR6492: d2d1: Implement drawing of ID2D1GeometryGroup
by Nikolay Sivov (@nsivov) 07 Feb '26
by Nikolay Sivov (@nsivov) 07 Feb '26
07 Feb '26
1
0
Re: [PATCH v2 0/5] MR9588: dsound: Introduce a cubic spline interpolation resampler.
by Matteo Bruni (@Mystral) 07 Feb '26
by Matteo Bruni (@Mystral) 07 Feb '26
07 Feb '26
1
0
Re: [PATCH v2 0/5] MR9588: dsound: Introduce a cubic spline interpolation resampler. - closed
by Matteo Bruni (@Mystral) 07 Feb '26
by Matteo Bruni (@Mystral) 07 Feb '26
07 Feb '26
1
0
[PATCH v5 0/33] MR9928: Draft: dsound: Speed up resampling.
by Anton Baskanov (@baskanov) 07 Feb '26
by Anton Baskanov (@baskanov) 07 Feb '26
07 Feb '26
2
2