[Bug 9612] New: Silent Hunter III: Crashes on loading a savegame at sea
by wine-bugs@winehq.org Dec. 7, 2012
by wine-bugs@winehq.org Dec. 7, 2012
Dec. 7, 2012
1
46
Dec. 7, 2012
1
47
[Bug 20561] New: GRLEVEL2: Radar is offset in the upward direction making sampling incorrect.
by wine-bugs@winehq.org Dec. 7, 2012
by wine-bugs@winehq.org Dec. 7, 2012
Dec. 7, 2012
1
10
[Bug 19668] New: cmd /c doesn't wait for result before exiting?
by wine-bugs@winehq.org Dec. 7, 2012
by wine-bugs@winehq.org Dec. 7, 2012
Dec. 7, 2012
1
12
[Bug 16761] New: Supreme Commander: No audio at default sample rate/with full audio hardware acceleration
by wine-bugs@winehq.org Dec. 7, 2012
by wine-bugs@winehq.org Dec. 7, 2012
Dec. 7, 2012
1
11
[Bug 21747] New: Pausing Pikachu Volleyball and opening menus disrupts fade-in/fade-out effects
by wine-bugs@winehq.org Dec. 7, 2012
by wine-bugs@winehq.org Dec. 7, 2012
Dec. 7, 2012
1
9
[Bug 13828] New: Direct3D only shows garbage when rendering to a child window on intel
by wine-bugs@winehq.org Dec. 7, 2012
by wine-bugs@winehq.org Dec. 7, 2012
Dec. 7, 2012
1
12
Dec. 5, 2012
1
26
[Bug 16976] New: Level-R Intro Video is only white if fbo is selected
by wine-bugs@winehq.org Nov. 28, 2012
by wine-bugs@winehq.org Nov. 28, 2012
Nov. 28, 2012
1
7
Nov. 28, 2012
1
5