http://bugs.winehq.org/show_bug.cgi?id=60111 --- Comment #7 from Stian Low <wineryyyyy@gmail.com> --- Created attachment 81807 --> http://bugs.winehq.org/attachment.cgi?id=81807 Screenshot GNU Emacs 30.2 Windows version with blackscreen hang with white strip across top left for init (but eventually responds as expected) (In reply to alanas.00 from comment #6)
it works!
Thanks for testing. Glad there's workaround in the meantime while MR-11404 is still in process which may resolve DuplicateHandle via GetSharedHandle support. win8 forces UnityPlayer.dll to fallback to more legacy rendering methods which skips GetSharedHandle. GNU Emacs 30.2 reproduces blackscreen hang with thin white strip across the top left corner for init but eventually responds so it seems ubiquitous across apps and seems to be caused by deeper libs/modules outside just d3d but whatever prevents games from ever responding may be d3d related/specific. I'll keep testing to track the bug. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.