http://bugs.winehq.org/show_bug.cgi?id=59879 --- Comment #5 from Stian Low <wineryyyyy@gmail.com> --- (In reply to tobias.boesch from comment #3)
(In reply to Stian Low from comment #2)
This is just informational, right?
Indeed it is just informational: (In reply to tobias.boesch from comment #4)
After creating this bug, I also found the "shadows are red rendering problem" that is also mentioned in the current test result: https://appdb.winehq.org/objectManager.php?sClass=version&iId=9406
I'll create a separate bug for that, but want to mention it here, maybe it's related.
Bugs for Flatout 2 are well known and reported including red shadows so no need to create a duplicate report. https://bugs.winehq.org/show_bug.cgi?id=50888 https://bugs.winehq.org/buglist.cgi?bug_status=UNCONFIRMED&bug_status=NEW&bu... Your report raised concerns for me so I retested Flatout2 because one of my patches to fix/hack swapchains was recently merged with staging so I am just confirming that it did not break Flatout2 which seems bugged in the same way as before so basically no change.
(Should I test without dxvk?)
Testing without dxvk reduces false bug reports because wine considers dxvk out of scope so excluding it from tests helps clarify when bugs are not caused by dxvk and instead what wine considers actual bugs worth fixing. My reports for renderer=gl/WINED3D and vulkan/DAMAVAND are tests without dxvk. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.