http://bugs.winehq.org/show_bug.cgi?id=59677 --- Comment #7 from Shmerl <shtetldik@gmail.com> --- (In reply to Béla Gyebrószki from comment #6)
I tested the game with NVK/Mesa-26.0.6 and it crashes at startup with a segmentation fault. This appears to be the same issue reported in bug #59394. Reverting commit 6802b32b alone resolves the issue.
Switching from EGL to the GLX backend also works around the issue.
Mesa developers suggested that the problem could be that multiple threads are using the same pipe_context simultaneously, which I assume is incorrect since it's not thread safe. I confirmed that (see linked Mesa bug). So may be the issue is on Wine's side after all? -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.