http://bugs.winehq.org/show_bug.cgi?id=59561 --- Comment #5 from Bernhard Übelacker <bernhardu@mailbox.org> --- (In reply to Nikolay Sivov from comment #4)
I don't see an attempt to do CreateBitmap(), so it probably fails earlier, and d2d crash is a consequence.
In the source there is one CreateBitmap in `build_render_bitmap`. But that get just called when context->d2d_device_context is set. And context->d2d_device_context gets set in build_directx_resources. But build_directx_resources gets called after `build_render_bitmap`. Therefore I don't see how this would behave different in Windows. Could one explanation be SetInput is early returning when given a NULL bitmap? Doing so makes the crash go away, but still no emulation shows up. I did some experiments with github actions and received this vice package with debug information :-) https://github.com/bernhardu/vice-svn-mirror/releases/tag/test3 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.