http://bugs.winehq.org/show_bug.cgi?id=57473 Stian Low <wineryyyyy@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wineryyyyy@gmail.com --- Comment #7 from Stian Low <wineryyyyy@gmail.com> --- Created attachment 80950 --> http://bugs.winehq.org/attachment.cgi?id=80950 Patch from MR-10567 Reproduced for wine-11.8-68dd9ef2cb5 for latest version VirtualDJ 2026 b9295. Attached patch fixes flickering (from https://gitlab.winehq.org/wine/wine/-/merge_requests/10567/) by adding support for RenderTargetViews for swapchain with more than one backbuffer required for swap effect 0x3. Patch provides fix for these logs also reported for games games suffering graphical bugs (https://bugs.winehq.org/show_bug.cgi?id=45364): 0024:fixme:d3d:wined3d_swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. 0024:fixme:d3d:wined3d_swapchain_init Unimplemented swap effect 0x3. Lack of support indicated by these logs is long-standing so unless prior version of app did not produce these logs then seems unlikely it is a regression. Bug reproduced for both WINED3D and DAMAVAND and patch fixes both. Open merge request is still under development pending ongoing tests for other apps/games of widest varieties of d3d versions which reuse much of same swapchain logic. So far patch has produced overwhelmingly positive test results, but removal of wined3d_swapchain_gl_rotate() entirely, which otherwise causes flickering in many cases, is concerning and needs more testing. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.