http://bugs.winehq.org/show_bug.cgi?id=60135 --- Comment #9 from chaps-tulip-pumice@duck.com --- (In reply to Stian Low from comment #8)
(In reply to chaps-tulip-pumice from comment #7)
The emulator has a custom patch to simulate an arcade environment, but in Wine, video processing still needs to be enabled to prevent crashes when launching the game, so this patch is currently necessary.
I understand emulator gets past dongle error via arcade simulation and that wine patch is necessary to prevent the game from crashing but why "AI patched the game's binary"?
After dongle error fixed by emulator, I/O error now appears. Is that what game binary patch works around or something else?
Set “mIcCardRw,” “mIcCardVender,” and “mForceFeedback” to 0 in the `Fsettings.lua.gz` and `Gsettings.lua.gz` files in the game's root directory. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.