http://bugs.winehq.org/show_bug.cgi?id=50277 --- Comment #50 from Afif An Nafie <afifsworld132@gmail.com> --- Fwiw, I just apply that patch over current wine and video then works fine. Data from fences was being emitted by game, but got clobbered before being read. Then when renderer reads from fence, it gets wrong value causing issues. The miscflags carried data which would have fence info but it gets set to 0. Also DXMT did a similar hack as the MR (https://github.com/3Shain/dxmt/pull/105/commits/14038e4441fbfc396238eeef2d6d...), so that videos would use software rendering, but was found to not be sufficient to fix the bug. I didn't need to do any other changes or any special changes to my setup (just using latest gstreamer-development) Maybe there are other ways to make sure the fence values don't get flushed before reading the value. But then again, i am just testing on macOS and didn't test Linux... -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.